Materials can be readonly when imported from models or provided in readonly sources like packages.
A particle system's default material is from built-in resources, and cannot be modified.
- A new material should be created using the shader used by the material you want to replicate.
You can also create a material from a shader by right-clicking on the shader and creating the material via the context menu.
Material properties can be copied from one material to another via the right-click menu on the material header.
- Enable and expand the Renderer module of the Particle system by ticking the checkbox and clicking on the title.
- Assign the new material to the Material property of the module.