- Install the Post-Processing Stack v2.
- Follow the getting started instructions.
- Set the Post-process Layer's layer to the layer of the game object the Post-process Volume is on.
- Enable is global on the volume if you intend to use it everywhere, otherwise add a trigger collder that the camera must be within.
- You should typically set the volume's weight to 1.
- Enable the effect overrides toggle (see adding post-processing effects to the stack).
- Enable the effect toggle (see adding post-processing effects to the stack).
- Override and modify the parameters associated with an effect to ensure it is visible. Many effects require raised intensities to see them.