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Quaternion.identity#

Declaration#

Quaternion.identity

Description#

Identity is the zero rotation. (0, 0, 0, 1).

Vector3.zero, (0, 0, 0) in Euler angles.

When used as a local orientation the target will be oriented identically to its parent.
When used as a global orientation the target will be perfectly aligned with the world space axes.


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Next, Quaternion.Euler.