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TextMesh Pro: Incorrect material#

TextMesh Pro typically uses signed distance fields to cheaply represent fonts at multiple distances and sizes. This requires specialised materials to function correctly. If a font was previously generated using a bitmap mode, or a material had its shader switched, this may cause the font to render incorrectly.

Resolution#

Switch the material used by the font asset to use one of the TextMesh Pro Distance Field shaders.


My text is still blurry and clipped.