🤔 Unity, huh, how?

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Anisotropic Filtering

Anisotropic filtering increases Texture quality when viewed from a grazing angle. This rendering is resource-intensive on the graphics card. Increasing the level of anisotropy is usually a good idea for ground and floor Textures.

Resolution

Increase the aniso level on the Texture asset.

If this does not affect the texture make sure that EditProject SettingsQualityAnisotropic Textures isn't set to disabled.