Superluminal is a sampling profiler, it halts the CPU at 8-40khz (depending on platform) and reads the state of the stack. So more data is better data, and looking at individual traces might not produce extremely accurate results like a traditional instrumentation profiler. So when you're looking at timings note that while you can use it like Unity's profiler, you'll likely get better results by selecting a large range of the capture that you think contains the issue.
-monoProfiler superluminalmono-profiler-superluminal.dll into the Unity install directory, next to the exe.http://symbolserver.unity3d.com/ to the symbol file locations.