Both URP and HDRP have their own built-in post-processing stacks.
If you have a Post Process Layer component on your camera, or a Post Process Volume in your scene, you are using the wrong post-processing.
- Remove the Post Process Layer and Post Process Volume components.
- Remove the Post Processing package from the Package Manager ().
- Replace previous Post Process Volume components with the Volume component. (URP, HDRP)
- Create a new profiles through the Volume component's interface.
- Enable post processing on the Camera.
- Enable post processing on the Renderer used by the active Render Pipeline Asset.
- Set the volume's mode to global if you intend to use it everywhere, otherwise add a trigger collider that the camera must be within.
- You should typically set the volume's weight to 1.
- Enable the toggle associated with an effect, then override and modify its parameters to ensure it is visible. Many effects require raised intensities to see them.