If Shader Graphs are improperly configured, sprites won't update when the Sprite Renderer is changed, and the sprites may become clipped by the current settings.
- Sprite values should be set via the Sprite Renderer.
- Use a Sprite Shader Graph (Lit or Unlit) if it is available to you.
- Name the exposed color texture
MainTex (the reference should be _MainTex).

This includes capitalisation and spaces
- Select + on the Blackboard and then select Texture 2D.
- Drag the property into the editor window and attach its output to a Sample Texture 2D node.
- Attach the RGBA output to the Base Color input of the Fragment block.
- Attach the A output to the Alpha input of the Fragment block.