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Sprites: Import settings#

Textures are not imported as sprites by default.
Multiple sprites can be generated from a single texture atlas, and sprites allow for slicing and collision settings that normal textures do not have.

Resolution#

In the Texture Importer change the texture type to Sprite (2D and UI), this will tell Unity to generate a sprite.
Individual sprites are now created as sub-assets (expand the foldout now present on the asset).


If you're importing a number of textures with similar settings you can use a Preset and apply it to a multiple assets, to folders, or to the entire project.