If a surface isn't lit correctly—a point light doesn't light a circular area for example—then you likely have an issue with normals.
Normals are vectors describing the direction a surface faces. Lighting won’t make sense when normals are configured incorrectly.
Different sources of normals can be incorrect:
Check that your model normals are correct.
Validate your setup by comparing against a built-in model and material.
If you're using a normal map, check that it's imported correctly.
Validate your setup by comparing against a material with no normal map applied.
If you're using a custom shader, you may have transformed the normals incorrectly.
Validate your setup by comparing against default materials.