Serialized references#


For a visual representation of valid serialized references see this diagram.


First use the how-to guide to understand whether your reference is valid.

What is serialization?#

Serialization, from the Unity manual#

Serialization is the automatic process of transforming data structures or GameObject states into a format that Unity can store and reconstruct later.

Serialization is saving data. In the context of Unity's serialization, this generally means it's editable via the inspector. You can open .asset or .scene files as text and see what's being serialized long-term; the serialization format used by Unity is called YAML.