To resolve a NullReferenceException caused by a null UnityEngine.Object you can choose one of the following options:
Awake or Start using GetComponent or similar.AddComponent or CreateInstance.Check that all references have been assigned in the inspector.
Search the Scene (t:ExampleComponent for example) when the error occurs, ensuring there aren't duplicate components causing the issue.
Logs can also be made to ping objects they reference using the context parameter, this helps find the exact object.
GetComponent setting a serialized value to null in Awake or Start.null before you attempt to use it.Some examples:
GetComponent<Example>() will return null if an Example component isn't attached to the same GameObject.
A common example of this being wrong is Text when using subtypes of TMP_Text.Camera.main will return null if there isn't a camera tagged as MainCamera.Assignment must occur before access. Often you would use Awake to get, and Start to use.
Check that you are not using modern null-checking operator (?., ??, ??=).
See Unity null to learn about the specifics surrounding null and UnityEngine.Object types.