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Editor folders#

Unity reserves special folder names that change the context of the assets contained within them.
One of these folder names is Editor.

If your script is under a folder named Editor—anywhere above it inside the Assets directory—then it is inside of an Editor-only context.

Having runtime scripts in an editor context is invalid.

Resolution#

Move the script outside of the context created by the Editor folder. If the folder isn't intended to be Editor-only, you should rename it.

If you are using a scriptable object or prefab, this should also not be inside an editor context.


My script still cannot be loaded.