TextMesh Pro: Incorrect material#

TextMesh Pro typically uses signed distance fields to cheaply represent fonts at multiple distances and sizes. This requires specialised materials to function correctly. If a font was previously generated using a bitmap mode, or a material had its shader switched, this may cause the font to render incorrectly.


Switch the material used by the font asset to use one of the TextMesh Pro Distance Field shaders.

My text is still blurry and clipped.