🤔 Unity, huh, how?

🤔

Texture wrap mode: Clamp

Textures can be set to wrap, clamp, or mirror along different axes.
As UV coordinates go out of the 0⟶1 range they will experience the influence of this setting.

Resolution

Navigate to the source asset in the Project window, and switch the Wrap Mode to Clamp.

Wrap Mode Dropdown


My texture is transparent and I still have issues.