Check that:
Vertex.nearZ provides this z depth for you.AllocateTempMesh, call DrawMesh afterward with the vertices and indices slices.If these are not your problem, start with the simple case (drawing a large triangle/quad) in a basic element and work your way upwards to drawing complex content.
InvalidOperationException: The UNKNOWN_OBJECT_TYPE JobName.Vertices has not been assigned or constructed. All containers must be valid when scheduling a job.
You have passed 0 to AllocateTempMesh's count, which has returned an empty span.
The coordinate space starts in the top left of the element, with positive coordinates trending to the bottom right.↩