Input in UI Toolkit requires multiple things to receive input events.
Don't make assumptions. Double-checking these steps are met is always recommended.
There must be an active EventSystem in the Scene. You can create one via .
Interactable elements must have Picking Mode set to Position.
There mustn't be other elements receiving the same events below in the hierarchy.
Visual Elements have Picking Mode enabled by default, this will block events. I advise setting it to Ignore for all non-blocking elements.
To troubleshoot cases where other UI is blocking input, use the Event Debugger ().
If the menu item is not present, enable the debugger in .
Make sure you have selected your target panel (not "GameView" if you're using runtime UI) in the top-left dropdown.

1.1.0-pre.5 or above.