Ensure the dimension of the colliders and rigidbodies are 3D.
Don't mix different types of colliders and messages.
2D and 3D collision systems are separate, and do not interact with each other.
detectCollisions
for involved rigidbodies.Physics.invokeCollisionCallbacks
(unless solely handling events with Physics.ContactEvent
).If you resolved your issue and the fix was not listed in the troubleshooting steps, please report an issue with this page .