UnityEvent: States#

UnityEvents have a State that defines how the persistent events can be called.


Switch the event to Runtime Only if you intend to invoke it normally.
Switch it to Editor and Runtime if you're looking to invoke the event in Edit Mode.

UnityEvent States

If the UnityEvent is still not invoking, then ensure it is properly called.
If the UnityEvent resides on a UI component, see UI - Input Issues.