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Unity, huh, how?
Common model issues
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Rendering
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My model appears inverted or partially see-through.
My model loses fidelity based on distance or scale.
My model renders black.
My model isn't lit consistently.
A material
doesn't tile consistently
across surfaces.
Importing and exporting
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Unity displays a different vertex count than other modelling programs.
A
.blend
file is not imported by Unity.
An FBX file exported from Blender isn't oriented correctly.
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